A game-like artificial sound that you would get on a "power up". Created on bfxr and modified with audacity. Released to public domain, i hope it is what you were looking for!.
Artificial waterfall sound created using audacity. I created two brownian noise tracks and assigned one to the left channel and one to the right for a stereo effect. Using brownian noise means less high frequency noise that is harsh on the ears.
Inspired by the combine soldiers of hl2. Heavy sound of someone, equipped with a lot of military gear, striding about. Created artificially with audacity. Use however you see fit.
Mouth noise deviation from amalgamation of previous created sounds. 80 tempo. 2 16 bars. Concept project in the air. Awaiting creative finality but cant seem to find it. A noise sound i've created in the process.
Inspired by the combine soldiers of hl2. Heavy sound of someone, equipped with a lot of military gear, striding about. Created artificially with audacity. Use however you see fit.
Artificially created rain sound. Amsynth and a few ladspa, lv2 filters used. I made this sound quite by accident while experimenting with the several controls on the synth prog!.
A new breath of an android, robot, a machine or an alien. Created with the plex synthesizer. This time: more fx. . . . Guitar amp, stomps, chorus. . . .
These clips are buzzing type audio noise. Various rhythmic attributes are used to make them unique and original. Square and triangle filters were used to create all of the buzz!get a buzz!.